


This level is just rushing and crushing to the objective. Thanks to Cortez for pointing out to me that I shouldn't bother killing the enemy War Chief, which I did in previous attempts ) Also, the moment I start attacking the Town Center, the enemy reinforcements show up but I don't bother with them. It's just a matter of quickly getting a shitload of units to the enemy Town Center. And I pick the left one because there's more resistance at the Town Center on the right.Īs soon as I get controle over the little village, I manually destroy the War Hut as fast as possible in order to trigger reinforcements (They arrive at the bottom of the map). The actual main objective in this level is destroying one of the two enemy Town Centers. Though I think that the War Chief is a little confused when I arrive there with Kanyenke ) Heh, the first Primary Objective is getting Nathaniel Black to the War Chief, but taking his uncle (Kanyenke) to the War Chief works just as well. Well, I think that's about it, enjoy the run! It's in my disadvantage and the difference is minor anyway, so. I didn't backup the Home City information when I was working on the runs since I thought it was included in your profile, but it wasn't, so I couldn't restore it. This strange thing has caused a bit of discontinuity (To my disadvantage mind you) between level 4 and 5 (You can't see this in the run but it's a difference of 2 XP), and level 9 and 10 (I needed to enter the Home City everytime before starting level 10 which is how I found out about this strange thing since the total XP amount kept decreasing). I've also noticed a bug in this game (Or at least I think it's a bug, and otherwise it's a very strange feature.) where, if you go to your Home City from within your level select menu, you'll lose 2 XP everytime you visit there this way. Because when you kill them you can see these funky numbers floating around, but they're just Population numbers which are usually represented as yellow and red numbers, though I've seen green numbers too but I actually think that's a little graphical screw up, I think. You'll also see in the beginning levels that I destroy my units at the end, because initially I thought that I would receive XP by doing this, but apparently that's not the case. Not to mention that the unit retardation would be more annoying on Hard ) In case you're wondering why I did the run on Easy instead of Hard, the reason is simply because most of the levels already take a long time and on Hard the time would at least double.

Thanks to the SDA crew, and to Cortez because he pointed out 1 improvement thing in the first level :) I kept the run secret mostly, not entirely sure why but somehow I felt like doing that.
